ModHub was a modifications website created in 2011 for the online FPS game CrossFire. It was the primary source for modding for the game hosting multiple modding files, for free.

Thanks to the large community of the game and the interest behind modding it received a constant stream of visitors, reaching on average 500k page views and 50-100k visitors per month.

The site had 7 different iterations over its lifetime with the largest change happening in 2012 when it moved from Joomla to Wordpress.

I ceased development of ModHub during 2013 to focus on my studies however I continued to host the site.

It still remains as the largest successful project I have created with over 200,000 users, over 1,000,000 unique mod downloads and over 400 different available mods.

ModHub not only hosted mods, it also provided modding tutorials and extra software tools that help during the modding process.

The site was often featured and partnered with Z8Games, the publisher of CrossFire in North America and the UK, which helped with publicity and general interest.

I created multiple extensions of the site to both improve how I managed it, along with how people interacted with the site.

Although it was a WordPress base I created a secondary, modding specific, backend. This tied in with special WordPress plugins I wrote to enable the interaction between the site and the mods.

I also wrote a specific ModHub Downloader application which let people download mods directly through the app (and install the mods for them) or by using the URL protocols that I embedded onto the site.

Unlike several other modding sites, ModHub's submissions had to be accepted before appearing on the site. Due to the acceptance process the quality and array of different mods was high and spam was non-existent. The flip side of this was that the process was slow and required staffing, something I did not have the largest amount of time for.

In many respects ModHub was my largest learning opportunity, it had multiple ups and downs (servers overloading, community exploding) but I learnt so much that it still affects how I approach projects to this day.